![]() And that comes with sucking up with glowing reviews or get blacklisted. If I want to know if I’ll like a game, am I gonna ask someone I know that likes similar games or am I gonna ask someone who hates them?Ĭlick to expand.Gaming sites are dependent on fast clicks, and that comes with early previews and free swag and gold copies for reviews. ![]() And before people go “hur dur you can’t just ignore negative opinions” we’re talking about Vidya, not a second medical opinion. You read the reviews and you make an informed decision on your own experiences with that genre/IP/dev etc alongside the opinions of people you know like the same things as you. My idea of a perfect review system is no scores, not even a liked/dislike. It’s like some weird knock-on effect from console wars. I’m not going to blindly buy it or play it because it’s getting mass praise. ![]() But I’ve heard enough from people/reviewers I trust to know this is not for me. Does that make all the fans/high-rating reviews wrong? Of course not. I personally have zero interest in TLOU2. People need to find a few reviewers they “align” with taste-wise and focus on that if they’re actually seeking an opinion or insight into the game. ![]() If someone I generally disagree with IRL tells me they highly rate something, that’s likely to put me off said item/product as opposed to a trusted friend telling me so. To clarify: I think way, way too much emphasis by both reviewers and readers is put on scores or averages/totals. Both reviews and readers of reviews need to rethink how they’re doing this. ![]()
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